![]() Unbreakable, the armies of Nehekhara never rout, and instead completely crumble if their Tomb King is defeated. Instead, all but the basic units are limited by the number of special buildings, forcing you to expand if you want to field more of them.ĭuring battles, all Tomb King units induce terror and shake enemies’ morale while being immune to fear themselves. Fear-inducing and absolutely deadly, Tomb Kings units change the way Total War is played by not requiring upkeep nor bearing recruitment costs. One of the greatest strengths of the DLC is its varied roster, containing multiple variations of skeleton infantry and a number of massive creatures made of marble and stone named War Constructs. The DLC takes place in the same map as the Eye of the Vortex base campaign with the same factions across the world, but due to the Tomb Kings’ singular obsession, the Great Vortex up north is of little concern – rites and incantations are summoned through the Lore of Nehekhara instead of the huge blue swirling maelstrom of magic. ![]() ![]() Putting you in control of one of four new Legendary Lords – Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep, and Arkhan the Black – it is your job to gather five of the nine books of Nagash and unlock access to the Black Pyramid that holds the key to their immortality. ![]()
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